Shooting game

Unmute

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

Our team has beginner to intermediate experience with Unity and C#. This project was one of our first full 3D games, so it was a great learning opportunity. Some team members had worked on smaller Unity projects before, but this was our first time combining our skills to build something together.

Does the project use anything (art, music, starter kits) you didn't create?
Yes, we used a few assets from the Unity Asset Store and starter kits, such as 3D models for the gun and targets, basic shooting sound effects, and a few UI elements. We focused more on developing the shooting mechanics, target interactions, and game flow ourselves.

What challenges did you encounter?

One major challenge was coordinating work across the team—making sure everyone’s parts (like UI, shooting logic, and target behavior) fit together without breaking things. We also struggled a bit with raycasting for shooting accuracy and getting the targets to respond properly to hits. Balancing performance while spawning and destroying objects in real-time was another tricky part. But overall, the process helped us learn a lot about teamwork, debugging, and Unity’s 3D game development pipeline.