Offset Shooter

Unmute

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

In terms of coding one of our team members had never used godot before, while another one of our team members was at an intermediate level having used godot around 10 times before.

Both of our team members were not that experienced in using gdscript/gimp before this hackathon.

Both of our team members were both decently experienced in pixel art.

We created all our own art except for platforms, background, and terrain. Code without using any pre-drawn art, pre-made music, or starter kits.

What challenges did you encounter?

1. Choosing a coding idea to settle on, started off with a physics engine simulator and then decided to transition to a rebound shooter around lunch time.
2. Deciding what type of art to use (vector art or pixel art)
3. The physics of our game didn't work half of the time (Couldn't jump upwards half the time, couldn't detect collisions with the ground, friction caused our character to be unmoveable)
4. Eventually we decided to scrap the physics idea and go with a run and gun shooter game where shooting was completely random