An unfortunate orange obsessed girl suffers with the consequences of holding onto things too dear as all her oranges in her orange school slowly start to mold, leading to her learning how to accept the idea that things must eventually change and move on, in an incredibly destructive, Vitamin C providing way. As she deals with the oranges she holds dearest to her, she must also deal with the fact that she, too, is changing.
How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?
We're not that experienced in game making, but all assets, code, and the sort were made by us!
What challenges did you encounter?
Merging our ideas into a whole took quite a chunk of our time! But the most relevant challenge was making the game work in a way we desired, while keeping that silly atmosphere to the game that really makes the subtle parallels in the story less noticeable.