BoatAttack

CodeDay Fall 2026, Bengaluru(history) ∙ 
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BoatAttack is a 3D boat racing game built with Unity, featuring dynamic water environments, AI-controlled opponents, and exciting racing gameplay. Our project focuses on improving AI behaviour, game menus, performance, visual effects, and overall gameplay stability to deliver a smoother racing experience.

What tools did you use to create your project?

  • javascript
  • react

How much experience does your group have? Does the project use anything (art, music, starter kits) you didn't create?

I'm an individual student developer with hands-on full-stack development experience. I used OpenCode for AI-assisted development and open-source libraries and third-party assets where needed. The core idea and implementation of TrekMate are my own.

What challenges did you encounter?

As a solo developer, my biggest challenges were integrating the frontend and backend, debugging deployment issues, managing database operations, and ensuring application security. I also had to learn how to use AI-assisted development effectively with OpenCode while maintaining control over the code and implementation.
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Supaarshvva Kagawadde